Very interesting stuff going on in the upcoming expansion, my extensive comments will be in purple.
New Fun Spells
Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that’s good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.
First of all, this spell better look wicked cool, and not just a green plain fireball! You’ve gone this far to making it green, make it worth casting!
In terms of DPS for us Demonologists, I see this spell being on a 12 second cooldown, this would be a nice way to deal damage AND refresh Immolate without wasting the cast time of Immolate and its insignificant direct damage.
Dark Intent (level 83): Increases the target’s chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.
Ok what? This sounds like a two-in-one thing. What do they mean by the Target’s Chance? Ok so it sounds like our very own Focus Magic which we can cast on our allies, and each time they get a crit, our damage goes up, nice! We finally have something to give back to the mages instead of Unending Breath HAHA! I like the idea of this spell “here have some free crit, while it actually increases MY damage too!”. Or just give it to a healer if you’re nto buddies with the mage.
Demon Soul (level 85): Fuses the warlock’s soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.
Hey didn’t I kind of Ridiculously Demand this last time? Though mine actually involved physical fusing with the demon. I am so sure there will be new talents inside the Demonology tree to make this more sexy than the two other trees I mean com’on…Demon. Soul. I bet, if we used this along with Metamorphosis it’d be super sexy. Ok. Done.
Soul Shard Overhaul
This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.
Summon Demon + Soul Burn = summon the demon instantly.
Drain Life + Soul Burn = Reduces cast speed by 60%.
Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
Unstable Affliction + Soul Burn = Instantly deals damage equal to 30% of its effect.
Soul Fire + Soul Burn = Instant cast.
Healthstone + Soul Burn = Increases total health by 20% for 8 seconds.
Searing Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.
Finally, the annoying aspects of having to fill up our bags with Shards is GONE! They are now a new battle mechanic, aka mini cooldowns which we can use in each individual battle which adds a whole new layer of things when popping cooldowns. So many upcoming cooldowns no? The only thing I see cool here is Burning 3x Soul Burns at the very end of a Boss’ life to make the best use of Decimation for three insta-Soul Fires!
But..bag space yay!
Spell and Talent Changes
All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT’s duration, but rather to add additional ticks. When reapplying a DoT, you can no longer “clip” the final tick. Instead, this will just add duration to the spell, similar to how Everlasting Affliction currently works.
Good good and good! Having a faster DoT was nice, but ADDING more ticks to it is even better, less reapplications! Not having DoTs clip is also very nice..just a timing and awareness issue but now it’s safe to reapply early.
Curse of Agony and Curse of Doom will be converted into Bane of Agony and Bane of Doom. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a single target.
Aww we LOSE two Curses, do we get two new curses to work with since I can only see Curse of Elements as the ONLY useful Curse. Maybe a new Curse of the Devil which increases…oh nevermind I’ll do that in my Fourth Edition of Ridiculous Demands.
In short: We get to apply MORE debuffs WOOT!
Hellfire will no longer deal damage to the warlock.
NOO!! How do I suicide when fail-group has failed?? NOOOOO!! Wait will it get buffed so it’ll be stronger than Rain of Fire?? Who knows! But NOO NO MORE SUICIDE!!! QQQQQQ
Imps will lose Fire Shield, but will gain a new ability, Burning Ember, which is a stacking DoT.
Yay more DoTs!! But it was fun randomly spamming Fire Shield on people “clang clang clang clang”….
The succubus melee range will be increased. The succubus will no longer have Soothing Kiss, but will instead have Whiplash, which knocks back all enemies within 8 yards.
I don’t really use her anymore but…ok….
Voidwalker Torment will do increased damage and generate a lot of area-of-effect (AoE) threat.
ORALLY. Good for levelling?
Suffering will become a single-target taunt.
Oh. What was it before?
Pandemic will now cause Drain Soul to refresh Unstable Affliction and Bane of Agony on targets below 25% health.
Oh! I’ve played Affliction for 10 minutes before and when a mob/boss is at low health you want to switch to Soul Drain since it does massive five digit crits and will keep your Corruption refreshed but you tend to let the other dots fall off, or refresh them between ticks but now it will keep TWO DoTs constantly in play which means MORE DAMAGE! (Right right?)
The ability Fel Domination will be removed (because Soul Burn accomplishes the same effect).
Yes it does.
Demonology will gain a new direct-damage spell, Demon Bolt. Demon Bolt will add a debuff that improves the damage done by the demon to the target.
Yay class specific abilities! I think it will be like a shadowbolt with a nice swirl of red flame or blue nether. How much damage does it increase? Will Blagroon the Felguard finally see some nice 4k crits? How much damage does the bolt itself do, where do I place it on my spell priority list? GAH SO MUCH UNKOWN!
We plan to add a new talent, Impending Doom, which will give certain spells a chance to reduce the cooldown on Metamorphosis and Bane of Doom.
Wow nice! Is it going to be high up or in the middle or near the end of the…Demonology Tree? Though I have a feeling this isn’t going to happen but being able to randomly cast Metamorphosis more is godly! Though doesn’t Bane of Doom, the old Curse of Doom NEED 60 seconds to take effect, so if you reduce its cooldown, it would still be ON the enemy so it wouldn’t matter….until it falls off….after 60 seconds..UNLESS Bane also counts as a “damage over time” even though its “one piece of damage at the end of some time”, then maybe…..more Bane of Dooms hmm….
Metamorphosis will no longer be subject to demonic crowd control. Furthermore, abilities available only while under the effects of Metamorphosis will be altered to put more emphasis on the warlock’s own spells.
PVP, we can not be banished or turned undead? Will there be some QQ coming up on this?
What “more emphasis on the Warlock’s own spells”, means that we will probably receive a lot more cooldown based abilities while in Demon-Mode such as “increase damage”, “increase spell haste”, “activate for insta-attack”. Right right?
Shadowburn will now do additional damage to targets below 25% health.
Good for the Destruction tree when an enemy is close to impending death and Conflag is on cooldown, and an immolate/chaos bolt would not land due to its cast time.
In conclusion, SO many new cooldowns and abilities to juggle and maintain = fun fun!
Truny the Warlock