Phew, compared to the last patch which included the Decimation changes, this one’s brainless and painless!
Immolate: The damage-over-time component of this spell can now produce critical strikes.
You see, with our Molten Core talents, our Immolates are nine seconds longer than normal, giving us more ticks and now more chances of crits with ticks. If Ruin applies to these crits, then Immolate ticks can hit well over 3,500. Juicy sprucy.
Life Tap: This spell no longer scales with spirit, and instead scales with spell power.
This is the first step of removing Spirit. Before they change the Glyph, they change the spell. I wonder how much of Spell Power though? At this rate it is probably 105% times spellpower, since that would equal to roughly what I tap for. Whatever, no dps increase = whatever.
Dark Pact: This ability no longer requires line-of-sight with the summoned demon, and the range has been increased from 30 yards to 100 yards.
What’s Dark Pact? Isn’t it that weird mana-thing affliction locks talk about? Whatever.
Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.
GOOD. Everyone gets 10% of your spellpower as a bonus boost for a 375% increase in duration (duh)!
So, Immolate can crit. Yay. Longer spellpower buffs, yay.
Culling of Stratholme
Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.
I thought this was important because FINALLY WE DO NOT HAVE TO SIT AROUND FOR TWENTY FRICKEN MINUTES LISTENING TO ARTHAS WHINE AND BITCH AND TALK AND TALK AND TALK AND TALK BECAUSE IN THAT TIME WE COULD HAVE FINISHED THE GAME ITSELF AND HE’LL STILL BE TALKING NOW WE CAN JUST GO GO GO! *Ahem*
Frozo the Renowned
I am going to buy the Frosty Carpet recipe. Just wanted to put that in.
I THINK THATS ABOUT IT KTHXBAI